Our engine is released and site is opened - http://sheid.net/. You can try evaluation kit before buy. See “eval kit” chapter of our site. And development news:
SDK:
SDK:
- Ray-casting sample.
- SSE sample.
- SSE and SSE3 math optimizations.
- Rename WidgetSelect to WidgetCombo, WidgetScript to WidgetScroll.
- Rendering optimizations for meshes, terrains and sea. Ambient and directional light pass combined to one.
- Maximum distance for omni shadows.
- Access to config from scripts.
- Added App() class.
- Added ShaderGL() class.
- Added new scene node - NodeCameraPath, for creating camera movement along Catmull-Rom or linear spline.
- Added new scene node - NodeVolume.
- Added 'speed' parameter for vertex animation in material system.
- Improve animation effects for windows when they opening, closing and mouse out effect.
- Added WidgetViewport::setRenderBackground() method.
- Added setData() and getData() methods into WidgetsBase class for attach user data.
- New list of minimized windows.
- GUI design improvements. Renewed track widget, list's scroll and checkbox.
- Sea has 'Aliasing' parameter.
- Sky has new automation scroll. There you can choose necessary automations, such as fog and light source.
- Spray tool has 'Count' parameter.
- Undo/redo.
- Correct computing mipmaps alpha in DDS converter.
- Scale mesh function in mesh viewer.
No comments:
Post a Comment