Wednesday, October 10, 2012

Mac OS X and iOS

Engine
  • Support for Mac OS X and Apple iOS operating systems.
  • Added OpenGL ES 2.0 render.
  • Angelscript was integrated. Lua was completely removed.
  • Removed artifacts with water and antialiasing.
  • Support user-defined window handles for Microsoft Windows.
  • Calculate proper window client size for Microsoft Windows. 
  • Removed ALut dependency.
  • Added support for -d flag for ignore the checking the driver version.
  • Improved player movement.
  • Support crawling for player.
  • Support strafe tilt for camera.
  • Support for touchscreen, gyroscope and accelerometer.
  • Support for PVR texture format (compressed, uncompressed and cubemaps as well).
  • Images in pvr format as well as dds images are flip automatically when load.
  • Added App::shutdown_request(), App::state_load() and  App::state_save()  methods.
Editor
  • Confirm dialog when click on window close button.
GUI
  • Added mouse interaction flag for widgets.
  • Added WidgetBase::setCallbacksProcessing().