Engine
- Support for Mac OS X and Apple iOS operating systems.
- Added OpenGL ES 2.0 render.
- Angelscript was integrated. Lua was completely removed.
- Removed artifacts with water and antialiasing.
- Support user-defined window handles for Microsoft Windows.
- Calculate proper window client size for Microsoft Windows.
- Removed ALut dependency.
- Added support for -d flag for ignore the checking the driver version.
- Improved player movement.
- Support crawling for player.
- Support strafe tilt for camera.
- Support for touchscreen, gyroscope and accelerometer.
- Support for PVR texture format (compressed, uncompressed and cubemaps as well).
- Images in pvr format as well as dds images are flip automatically when load.
- Added App::shutdown_request(), App::state_load() and App::state_save() methods.
- Confirm dialog when click on window close button.
- Added mouse interaction flag for widgets.
- Added WidgetBase::setCallbacksProcessing().
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