Latest development news about V Engine:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhAoKgK7-8apacmgQny5g9gzy8IcWB9DUDybj5f1dta_NMZEVIuLDGyMinSEMGyMUhzMdUgJrXJKQhqqd0k9WNf7jcurWCpRCvlCk_z-2FlRxESftK0AML0f7ap04h1PrnxZ5YElRNxfM/s320/5.jpg)
We're also working on demo of our engine, which will contain an island.
- Complete FFT-based sea rendering with foam, chromatic aberration, underwater, reflections, refractions and light scattering.
- Complete volumetric clouds rendering with lods, soft clamping and generation of different forms.
- Terrain generation by a fractal/multifractal algorithm.
- Two new brashes in terrain editor: averaging and rocks sub.
- Grass with soft clamping and vertex animation.
- Support int external variables for WidgetTrack.
- Non-linear scale for WidgetTrack.
- Add new widget - WidgetScript.
- Connection of widgets to each other.
- Widgets are contain a relative mouse position.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhAoKgK7-8apacmgQny5g9gzy8IcWB9DUDybj5f1dta_NMZEVIuLDGyMinSEMGyMUhzMdUgJrXJKQhqqd0k9WNf7jcurWCpRCvlCk_z-2FlRxESftK0AML0f7ap04h1PrnxZ5YElRNxfM/s320/5.jpg)
We're also working on demo of our engine, which will contain an island.
TDM, будь добр, пиши по-русски, и тут, и на своём сайте!
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