- Added the following types into math library: vec2d, vec2i, vec2ui, vec2ub, vec3d, vec3i, vec3ui, vec3ub, vec4d, vec4i, vec4ui, vec4ub, mat3d, mat4d, quatd, complexd.
- Support for DDS (DXT1, DXT3, DXT5, ATI1, ATI2 and uncompressed).
- Optimization of terrain shaders.
- Rename methods Render::project and Render::unproject to Render::toScreenSpace and Render::toWorldSpace
- Added container class DequePtr for manage a set of pointers.
- Two new widgets: WidgetContextMenu and WidgetTabs.
- Added spray tool for drawing on terrains or other surfaces with models. Support random rotation, orientation by terrain and delete brush mode.
- Added vertex animaion settings into material editor.
- Create new tool: DDSConverter. This tool converts all image resources in folder to appropriate dds format. Command line support.
Material editor with tabs:
Mesh context menu:
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