Sunday, October 2, 2011

Reflections, Particles, OGG Theora, new plugins

Last changes in engine:
  • HDR cubemap reflections. Different modes: static/dynamic, global/local. Infinity per reflections.
  • Particles system. There are several presets (smoke, fire, snow, dust). Support wind.
  • Added color jittering option for light sources.
  • Two modes for terrain collision (absolute and standard CCD).
GUI:
  • Support OGG Theora video files via new widget - WidgetVideoPlayer. Support sound synchronization and speed changing.
  • Added int and float numeric modes for WidgetEdit.
  • Support external variables for WidgetEdit (String, float, int). You can set float precision as well.
Editor:
  • Render help directions for NodeParticles and NodeLightDir.
  • Full adjustment and serialization for omni and directional lights.
Tools:
  • Improvements of export plugins. Now you can select number of each texture channel or disable it.

Multiple per reflections:


















Fire with smoke:


















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