Last changes in engine:
Multiple per reflections:
Fire with smoke:
- HDR cubemap reflections. Different modes: static/dynamic, global/local. Infinity per reflections.
- Particles system. There are several presets (smoke, fire, snow, dust). Support wind.
- Added color jittering option for light sources.
- Two modes for terrain collision (absolute and standard CCD).
- Support OGG Theora video files via new widget - WidgetVideoPlayer. Support sound synchronization and speed changing.
- Added int and float numeric modes for WidgetEdit.
- Support external variables for WidgetEdit (String, float, int). You can set float precision as well.
- Render help directions for NodeParticles and NodeLightDir.
- Full adjustment and serialization for omni and directional lights.
- Improvements of export plugins. Now you can select number of each texture channel or disable it.
Multiple per reflections:
Fire with smoke:
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